Patch notes for v1.1
Finding Neuro » Devlog
Version 1.1 includes all of these following changes:
- Gave better key input indicators on the title screen
- Made the "Interact with objects multiple times" text into a pop-up after interacting with the first object
- In the apartment:
- Added some extra dialogue for the TV and the trash can
- The bathroom is now permanently dark
- Cheese is now actually visible and accessible in the kitchen
- After finding out Neuro's missing in the computer:
- Vedal can't exit the room
- Vedal can't interact with the Gigavedal statue
- Added some extra dialogue for the TV and the trash can
- Camila, Filian, and Anny now have more distinct voices
- In the underworld:
- Added gravestones with flavor text
- Portals now play the sound and animation only once, not 10 times
- In the crystal minigame:
- The correct crystal location is now randomized
- There's now extra lines of dialogue for speedrunners and all-breaking madlads
- The correct crystal location is now randomized
- In the forest:
- Filian's hiding spots are now a bit more randomized
- Upon finishing the race:
- The victory jingle now plays properly
- The forest music doesn't overlap the jingle
- Vedal's roast line is more reasonable and in-character
- Vedal doesn't regain control while being beamed up
- In the snowy land:
- The well no longer softlocks the game :POG:
- Added extra flavor text for the well, making fun of the softlock
- Added a plush finding minigame with Anny and extra dialogue
- During the battle with Evil:
- Evil's boss hitbox is now more reasonable and bullets slightly bigger
- Changed the timing of the beam attack to unleash faster
- Same attack can't be cast twice in a row
- Credits are now more clear and accurate
- Altered the ending sequence slightly
Other minor adjustments:
- All room captions are now subtitled (you can see it on the top bar of the game window)
- Vedal now faces the correct direction after getting out of bed
- Some lines in the TV were altered to sound less out of place
- Vedal now faces the computer(s) upon interaction
- Filian's 3rd line now sounds less out of place
- The [space] to interact indicator gets properly removed when starting the race
- Added Vedal saying "...." at the start of the dungeon sequence
- Vedal's 7th line when talking to Evil now sounds less weird
- Evil's fire spam attack is more likely to spread wider
- Evil's standing still timings have been altered for balance
- Pushed Vedal's line about Neuro being his #1 treasure back by 5 lines
- Vedal now smiles when saying he's happy and when agreeing to go home
And probably many other minor fixes that aren't even worth mentioning, like removing typos, slight performance enhancements, etc.
Files
Finding Neuro v1.1 29 MB
Jan 07, 2024
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Finding Neuro
Embark on a colorful journey to find Neuro
More posts
- Developer thoughts for v1.0Jan 08, 2024
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